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After publishing Simple JavaScript drag`n drop i have write new function dragObj(element, target). This object has two parameters.
1. element : The object on which the mouse events work.
2. target : The object which needs to Drag…
and its very simple to declare new draggable object…
new dragObj(draggableObject);
new dragObj(dragHandlerObject, draggableObject);
is it confusing?
Here at the first declaration i used only one parameter.. that means element and target are same object. if it needs to drag a object with a drag handler then its need to give two parameter. the drag handler as an element and the target object as target… The following example will clear all the confusion..:)
http://www.apueee.com/tma_examples/dragit2_tma.htm
Source Code :
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN""http://www.w3.org/TR/html4/loose.dtd"><html><head><title>Tarek Mahmud Apu : Sample Drag`n Drog Example</title><meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"><style type="text/css">.widget {height:200px;width:300px;position:absolute;border:1px outset #006666;border-right:1px inset #006666;border-bottom:1px inset #006666;background:#E0E0E0;}#dragit {height:20px;position:relative;background: #006666;cursor:move;}#box1 {height:200px;width:300px;position:absolute;border:1px solid red;background:#E0E0E0;cursor:move;}</style><script type="text/javascript">function dragObj(element, target){var objToDrag = (target) ? target : element;var dx, dy;// stop dragging and remove eventfunction enddrag(){document.onmouseup = null;document.onmousemove = null;}//dragfunction drag(e){e = e || window.event;objToDrag.style.top = (e.clientY - dy) + 'px';objToDrag.style.left = (e.clientX - dx) + 'px';}// initiate the dragfunction initDrag(e){e = e || window.event;dx = Math.abs(parseInt(objToDrag.style.left) - e.clientX);dy = Math.abs(parseInt(objToDrag.style.top) - e.clientY);document.onmouseup = enddrag;document.onmousemove = drag;return false;}element.onmousedown = initDrag;}window.onload = function(){new dragObj(document.getElementById('box1'));new dragObj(document.getElementById('dragit'), document.getElementById('dragit').parentNode);}</script></head><body><h2 align="center" >Simple Drag and Drop Examples</h2><h6 align="center"><a href="http://www.apueee.com">www.apueee.com</a></h6><div id="box1" style="left:100px;top:100px;"> Drag Me </div><div class="widget" style="left:200px;top:200px;"><div id="dragit"> Drag it </div><div style=" text-align:center; padding-top:50px;position:relative;color:#000"> Lorem ipsam... ... </div></div></body></html>
So it’ll make easy to declare drag`n drop html element…
JavaScript drag`n drop is very simple thing. Last week some juniors ask me how they can drag a div element. Then I thought to write this simple post..
To Drag a div it needs 3 mouse events onmousedown, onmousemove and onmouseup. These three events can do all the job.
Live example here at
http://www.apueee.com/tma_examples/dragit_tma.htm
Javascript Code Here :
<script type="text/javascript">
//initiate variables
var element;
var DragNow = false;
var dx=0;
var dy=0;
function initDrag(e)
{
e = (e)? e : event;
DragNow = true;
dx = Math.abs(parseInt(element.style.left) - e.clientX);
dy = Math.abs(parseInt(element.style.top) - e.clientY);
//declare mousemove and mouseup event
document.onmousemove = startDrag;
document.onmouseup = stopDrag;
}
function stopDrag()
{
DragNow = false;
}
function startDrag(e)
{
e = (e)? e : event;
if(DragNow)
{
element.style.top = (e.clientY - dy) + 'px';
element.style.left = (e.clientX - dx) + 'px';
}
}
window.onload = function()
{
//set the draggable element
element = document.getElementById(elementId);
//initiate mousedown event
element.onmousedown = initDrag;
}
</script>
Here the important thing is that the position of the element must
be 'absolute'.
That's all about the drag`n drop.